- DONT SPLASH release date: The game launched on Roblox on October 17, 2026.
- Creator: Built by sin7sloth — not to be confused with the Boros Games title of the same name.
- Concept: A poolrooms horror obby where a blind entity hunts you by sound.
- Halloween launch: The game debuted with a HALLOWEEN event theme.
- Growth: Over 1.06M visits and 5.6K+ concurrent players within days of launch.
DONT SPLASH Release Date and Launch Details
The DONT SPLASH release date is October 17, 2026, when the experience went live on Roblox under the full title [HALLOWEEN 🎃] DONT SPLASH. The game launched directly with seasonal Halloween theming, which is reflected in its title and in-game presentation.
Because the release is only days old, most of the community data below is a snapshot from October 20, 2026. Player counts and visit totals will keep changing as the game grows.
| Detail | Information |
|---|---|
| Game title | [HALLOWEEN] DONT SPLASH |
| Developer | sin7sloth |
| Platform | Roblox |
| Place ID | 119958473240233 |
| Release date | October 17, 2026 |
| Players online (Oct 20 snapshot) | 5.6K+ |
| Total visits (Oct 20 snapshot) | 1.06M+ |
| Favorites (Oct 20 snapshot) | 4.2K+ |
| Official page | Roblox game page |
There is another Roblox experience called DONT SPLASH made by Boros Games. This wiki and this release date refer only to the sin7sloth version (Place ID 119958473240233). Check the developer name before entering codes or following guides.
What Launched With the Game
DONT SPLASH arrived with a full set of core systems rather than a bare-bones demo. Understanding what shipped on release day helps new players know what to expect inside the poolrooms.
Sound-Based Entity
- The blind entity cannot see you
- It tracks players by hearing water splashes
- Quiet movement beats raw speed
Obby Platforming
- Cross sinking platforms and water sections
- Jumps create noise and risk
- Route planning matters more than reflexes
Tools and Upgrades
- Use pebbles and tools to distract the entity
- Solve valve puzzles to progress
- Unlock permanent upgrades across runs
Release content overview
| System | Included at launch | Notes |
|---|---|---|
| Blind entity pursuit | Yes | Core mechanic; hearing-based detection |
| Poolrooms map stages | Yes | Multi-stage progression through water-filled rooms |
| Tools (Pebble, Flare, Rope, Toy) | Yes | Used for distraction and navigation |
| Upgrades (Tool Slot, Throwing Range, Rescue Speed) | Yes | Permanent progression systems |
| Halloween visuals | Yes, limited-time | Seasonal decorations and themed props |
| Redemption codes | Not confirmed | No official codes announced as of October 2026 |
If a guide mentions monsters, badges, or codes that do not exist in the sin7sloth experience, it is probably describing another game. Always verify information against the official Roblox game page.
How to Start Playing After the Release
If you are joining during the launch window, follow this sequence to get into the game safely and set yourself up for a successful first run.
Open the official game page
Visit the DONT SPLASH experience on Roblox and confirm the developer is sin7sloth and the Place ID matches 119958473240233 before joining a server.
Configure audio and controls
Wear headphones if possible. Sound is the core mechanic — you need to hear both your own splashes and the entity's approach cues clearly.
Orient yourself before moving
At the start of a run, identify corridors, pool edges, and corners near your spawn. Pick one route at a time instead of running randomly.
Explore in short sections
Move between recognizable landmarks, pause to listen, and keep a mental record of turns so you can retreat when danger appears.
Minimize splashes
Treat every jump, sprint, and water crossing as a signal to the entity. Move deliberately and use tools like pebbles to redirect its attention when needed.
If you suspect the entity can hear you, slow down and stop making noise before looking for cover. Distance alone does not save you when it is already tracking your splashes.
Launch Window Goals
New players joining right after the release date should focus on fundamentals first. Use this checklist to structure your early sessions.
First Week Objectives:
- Complete the opening stages without sprinting blindly
- Learn which actions create splashes the entity can hear
- Practice throwing pebbles to pull the entity away from your route
- Solve your first valve puzzle to unlock deeper stages
- Purchase an early permanent upgrade that matches your playstyle
- Check the Roblox badge panel for launch and exploration badges
Sound risk reference
| Player action | Noise risk | Recommended approach |
|---|---|---|
| Walking in shallow water | Medium | Plan direction before entering |
| Sprinting through open water | High | Only when escaping immediate danger |
| Jumping | Medium | Use only for obstacle clearance |
| Standing still on dry platform | Low | Best state for listening and observing |
| Throwing a pebble away from you | Redirects threat | Use to pull the entity off your path |
Launch-period decorations and any event-linked rewards are tied to the Halloween update. Event visuals may be removed after the seasonal period, while stages, tools, and upgrades are expected to remain part of the core experience.
FAQ
Q: What is the DONT SPLASH release date?
DONT SPLASH by sin7sloth released on Roblox on October 17, 2026, launching with a Halloween theme. Within three days it had reached over 1.06 million visits and 5.6K+ concurrent players.
Q: Is this the same DONT SPLASH as the Boros Games game?
No. This release refers to the sin7sloth experience with Place ID 119958473240233. The Boros Games title is a separate Roblox experience of the same name, and their content, codes, and updates should not be mixed together.
Q: Are there any DONT SPLASH codes for the launch?
As of October 21, 2026, no redemption codes have been officially announced for DONT SPLASH. Watch the official Roblox game page and the developer's profile for any future code announcements, and do not use codes listed for similarly named games.
Q: Can the monster in DONT SPLASH see players?
No. The entity is blind and detects players through the sound of water. Splashes, jumps, and rapid movement in water reveal your position, so quiet, deliberate movement is more effective than running.