- DONT SPLASH pebbles are the core distraction tool against the blind entity that hunts by sound.
- Throw placement matters more than throw speed: aim for water far from your route.
- Upgrade Throwing Range early to redirect the entity from safer distances.
- One pebble, one purpose: never throw twice from the same hiding spot.
- Combine with corners and cover so the splash pulls the entity away from your path.
What Pebbles Do in DONT SPLASH
Pebbles are a carryable tool in DONT SPLASH, the poolrooms horror obby by sin7sloth set in flooded, chlorine-lit corridors. The entity in this game is blind: it cannot see you, but it hears every splash you make. Pebbles flip that mechanic in your favor, letting you create a deliberate splash somewhere you are not.
Each throw produces an audible water impact. The entity investigates the source of the sound, which opens a window for you to cross open water, solve a valve puzzle, or slip past a blocked corridor.
A pebble is a misdirection tool, not a weapon. It never damages or stuns the entity; it only relocates its attention for a few seconds.
| Pebble Property | Behavior |
|---|---|
| Purpose | Creates a splash sound away from your position |
| Effect on entity | Draws investigation toward the splash point |
| Damage | None, utility only |
| Best use | Open water crossings, valve puzzles, escapes |
| Limit | Finite uses, plan throws before spending them |
When and Where to Throw
Timing separates a useful throw from a fatal one. Because the entity reacts to the loudest recent sound, a pebble thrown too close to you can pull it directly into your path instead of away from it.
Open Water Crossing
- Throw far across the pool, not beside yourself
- Move while the entity walks toward the splash
- Keep your own splashes minimal during the cross
Valve Puzzle Cover
- Throw before starting a noisy interaction
- Puzzle sounds plus splashes can stack into a strong signal
- Finish the valve and relocate before investigation ends
Escape Route Reset
- Throw behind you at a junction corner
- Use the pause to pick a known fallback route
- Do not throw again from the same hiding spot
Throwing a pebble into shallow water near your platform is worse than not throwing at all. The entity converges on a splash that is essentially your own position, and you have wasted a charge.
| Situation | Throw Quality | Notes |
|---|---|---|
| Far pool, opposite your route | Good | Pulls entity away for several seconds |
| Shallow water beside you | Poor | Nearly pinpoints your position |
| Corner behind your escape path | Good | Buys time at junctions |
| Dark, unexplored corridor | Risky | You may reveal routes you have not checked |
Step-by-Step Pebble Strategy
A reliable throw follows a fixed sequence. Train it until checking your surroundings becomes automatic before every pebble leaves your hand.
Observe Before Throwing
Find a corner or cover point with a view of the entity's current direction. Never throw from the middle of open water where you are fully exposed.
Pick the Splash Point
Choose water that is far from your intended route and ideally across an obstacle, so the entity's investigation path does not cross yours.
Throw, Then Commit
Release the pebble and start moving immediately. The distraction window is short; hesitation wastes most of it.
Move Quietly Afterward
Once across, stop generating noise. Walk instead of sprinting, avoid unnecessary jumps, and let the entity lose interest.
Relocate Your Position
Never reuse the same throwing spot twice in a row. Shift to a new corner before your next planned distraction.
Rehearse the observe-throw-move rhythm in early stages where pressure is low. Muscle memory under calm conditions is what saves you in later valve rooms.
Pebbles, Upgrades, and Tool Combos
Pebbles gain real value once paired with permanent upgrades. Throwing Range and extra Tool Slots are the two most synergy-friendly investments for a pebble-focused playstyle.
| Upgrade | Effect on Pebble Play | Priority |
|---|---|---|
| Throwing Range | Splash point can be placed farther from your body | High |
| Tool Slot | Carry pebbles alongside Flare, Rope, or Toy | High |
| Rescue Speed | Less time exposed during teammate saves | Situational |
| Movement Upgrades | Quieter, faster repositioning after a throw | Medium |
Flare creates a visual and audio event that pairs well with a pebble thrown on the opposite side, splitting the entity's attention across two points. Rope enables route options that keep your post-throw escape path off the water entirely.
Pebble Mastery Checklist:
- Land 5 throws that pull the entity away from your route
- Cross an open pool using a single pebble distraction
- Complete a valve puzzle under pebble cover
- Unlock one Throwing Range upgrade
- Escape a pursuit using a corner throw at a junction
Pebble FAQ
Q: Can DONT SPLASH pebbles hurt the entity?
No. Pebbles are purely a sound-based distraction tool. They redirect the blind entity's attention but deal no damage and do not stun it.
Q: How far should I throw a pebble?
As far as your Throwing Range allows, and always away from your intended route. A splash near your own position can pull the entity straight toward you.
Q: Can I throw pebbles while hiding?
Yes, but only once per hiding spot. If you throw repeatedly from the same corner, the entity's investigation will eventually converge on where the throws are coming from.
Q: Are pebbles better than the Flare?
They serve different purposes. Pebles create quiet, positional distractions suited to stealth crossings, while Flare produces a stronger event better for breaking pursuits. Upgrading Tool Slots lets you carry both.